Mar 27, 2006, 09:10 AM // 09:10
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Is a Signet build actually plausible now?
Was thinking about it:
Mantra of Inscriptions
Keystone Signet
Mantra of Signets
Leech Signet
Disruption Signet
Signet of Weariness
Hex Eater Signet
Unnatural Signet
Its now a build where you can disrupt and E Deny with an almost unexhausitble supply of skills. Run Mantra of Inscriptions. Then use your skills. When you need to recharge, hit Mantra of Signets, and then punch Keystone. Everything recharges.
For 150 quick damage, you'd spam Unnatural. Mantra of Signets, Unnatural, then Unnatural again. Keystone it, and Unnatural again.
It seems to work in theory.
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Mar 27, 2006, 09:12 AM // 09:12
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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No self heals or rez... This build would only work in Heroes Ascent or GvG and nowhere else.
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Mar 27, 2006, 09:24 AM // 09:24
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#3
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by d3kst3r
No self heals or rez... This build would only work in Heroes Ascent or GvG and nowhere else.
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Signet mesmers are meant to be characters in an 8-man build. However, I'd find a way to put a res on it.
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Mar 27, 2006, 09:31 AM // 09:31
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#4
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Problem is, you're still doing nowhere near as much as if you were a regular Mesmer.
To me, the only reason you would need a Signet build would be to mantain 4 enchantments on your teammates.
For example:
Keystone Signet
Leech Signet
Disruption Signet
Signet of Weariness
Signet of Disenchantment
Unnatural Signet
Holy Wrath
Res Signet
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Mar 27, 2006, 10:05 AM // 10:05
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, let's say this is as useful to your team as a Spellbook is to a R/G Aggro deck in MtG.
d3kst3r, I would have said the exact opposite, except he didn't bring a rez.
dansamy, I wouldn't say that.
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Mar 27, 2006, 10:28 AM // 10:28
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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The only reason for a signet build is to reserve energy for some sort of really expensive spammable spell. Think 6 signets and arcane echo + backfire or chaos storm.
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Mar 27, 2006, 10:35 AM // 10:35
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#7
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Think "purge signet", which eats up all your energy for a heavily stacked ally.
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Mar 27, 2006, 11:04 AM // 11:04
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Purge Signet's recharge is bad. Baaaaad. Wait, I've become a sheep...
Being a signet-Mesmer, you lose out on most of the good Mesmer skills - a.k.a. the ones worth having. Actually that theorem works for all professions except for Elly since they don't have signets.
A fun build, but TA at best.
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Mar 27, 2006, 11:51 AM // 11:51
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by dansamy
Think "purge signet", which eats up all your energy for a heavily stacked ally.
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Focus swap down to your negative set, purge, swap back up.
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Mar 27, 2006, 12:14 PM // 12:14
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#10
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Purge Signet's recharge is bad. Baaaaad. Wait, I've become a sheep...
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Keystone signet hihi.
I've wanted to try a signet build, but meh, it's somewhat lacking in comparison to other capabilities.
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Mar 27, 2006, 01:45 PM // 13:45
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#11
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Mantra of Inscription
Keystone Signet(E)
Leech signet
Unnatural Signet
Disruption Signet
Hex Eater Signet
Ether Feast
Rez signet/Res spell if you're Me/Mo
This is what I'm thinking for Signet build
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Mar 27, 2006, 01:52 PM // 13:52
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#12
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by JR-
Focus swap down to your negative set, purge, swap back up.
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That's fine to do as well, but Purge's recharge is so heinous that it's useless without Keystone or one (or even both) of the signet-related Mantras. I really like signet mesmer builds, probably because they are very simple to play. I was glad to see more signets in the Factions skill lists that will help make signet builds more than just a novelty.
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Mar 27, 2006, 01:54 PM // 13:54
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#13
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by dansamy
That's fine to do as well, but Purge's recharge is so heinous that it's useless without Keystone or one (or even both) of the signet-related Mantras.
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For it's effect; completely clearing someone of hexes and conditions, I would think that to remain balanced at all it would need a long recharge. True enough that in this metagame it may not be so usefull. However should we ever see the return of wide-spread hex builds, it will be priceless.
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Mar 27, 2006, 02:29 PM // 14:29
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#14
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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And Purge signet will finally have a use. ^_^
Oops, didn't see that.
Quote:
I've wanted to try a signet build, but meh, it's somewhat lacking in comparison to other capabilities.
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Exactement.
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Mar 27, 2006, 03:07 PM // 15:07
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#15
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Signet builds have the smell of fad in them. Going pur signet would lose out on potentially great skills that you really should be bringing.
Think of Signets as energy managment casts...and littlw else. While many of them have good effects, spells will take the stage in a 1v1 or GvG battle.
A build like this should have one of two things: mostly signets with a few high cost spells (that are now not so high since mana itsn't the issue it was before) or a few spam spells that will let you just wail on the opposition for a few moments (omg! Mesmers can spike???) and then swap to signet skills while your mana recharges for the next wave.
You've got a good build idea here, but without spells to offset, this is a gimmick.
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Mar 27, 2006, 03:23 PM // 15:23
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#16
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
while your mana recharges for the next wave.
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Ether signet! It sucks atrociously, but with keystone... maybe...
Although ignorance or complicate would kill you instantly
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Mar 27, 2006, 03:33 PM // 15:33
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#17
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Avarre
Ether signet! It sucks atrociously, but with keystone... maybe...
Although ignorance or complicate would kill you instantly
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Meh! Each build has his own weakness.
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Mar 27, 2006, 03:46 PM // 15:46
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#18
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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And if we see an increase in signet mesmers in Ch 2, that will give skills like ignorance, rust & primal echoes some more play.
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Mar 27, 2006, 04:04 PM // 16:04
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#19
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by dansamy
And if we see an increase in signet mesmers in Ch 2, that will give skills like ignorance, rust & primal echoes some more play.
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Rust already has some play.
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Mar 27, 2006, 04:35 PM // 16:35
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#20
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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I already use Ignorance for Ettins Fam. Thats good for me.
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